AI Insights · Timothy · April 2022
Top 5 Boxing Games on Android in Sweden: Q1 2022
Explore the performance of the top 5 boxing games on Android in Sweden during Q1 2022, including trends in downloads, revenue, and active users.
During the first quarter of 2022, the top five boxing games on Android in Sweden showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how these games fared.
Idle Workout Master: MMA hero experienced a significant decline in revenue, starting at around $121 in the last week of December and dropping to approximately $2 by the week of March 21. Downloads also decreased from nearly 2K in late December to about 788 by the end of March. Active users followed a similar downward trend, beginning at over 3K and settling at around 1.2K by the end of the quarter.
EA SPORTS™ UFC® Mobile 2 showed a mixed performance. The game saw a peak in revenue at about $98 during the week of February 7, before declining to around $46 by the end of March. Downloads peaked at nearly 1.4K in late January but decreased to approximately 221 by the end of the quarter. Active users mirrored this trend, starting at over 1.4K and ending at around 579.
Punchy Race: Run & Fight Game had a modest revenue of $4 in mid-March. Downloads fluctuated throughout the quarter, peaking at 657 in early March before dropping sharply to just 15 by the end of the month. Active users followed a similar pattern, starting at over 2.3K in late December and decreasing to around 529 by the end of March.
Level Up Runner maintained relatively stable revenue throughout the quarter, with minor fluctuations around $2 to $15. Downloads were steady, ranging from 221 to 516, with a slight increase towards the end of March. Active users increased from around 411 in early February to about 768 by the end of March, indicating a slow but steady growth.
Punch Bob had no recorded revenue during the quarter. Downloads showed a gradual increase, starting at 242 in late December and reaching 423 by the end of March. Active users followed a similar upward trend, beginning at 303 and climbing to 584 by the end of the quarter.
These insights come from Sensor Tower, where you can find more detailed analytics and trends for mobile apps across various categories and regions.